I believe in radically authentic, strategic brands.

Currently not accepting new projects.

My apologies, but I am unavailable for new freelance work at this time. If you have any questions, I'd be happy to point you in the direction of someone who could help with your next project. Feel free to reach out via my contact page.
Humility wins the day.

For work to be meaningful and beneficial to this weird rock that we are on, designers must check their privilege, presumptions, biases, and motivations constantly. With that being said, I would like to issue a brief preface to my beliefs. My beliefs are firmly worded, but open in nature. This is because I'm passionate about humanity and design, in that order. I recognize my privilege as a person who is cis, hetero, and white. My beliefs are constantly changing as I grow and learn. I welcome all opportunities to become more informed and three-dimensional as a human.
No experience exists without context.

A designer is only as good as they are empathetic. I am constantly working to develop a more nuanced understanding and appreciation for people with realities that look different from mine. 
My Process

My approach to design varies from project to project, but there are three distinct phases that seem to almost always show up.

1.  Investigate

I start a project by reading (or creating) the brief, researching, and aligning expectations. At the end of the investigation phase, it is important for a Creative Director to be able to communicate well internally, and shape how the project is going to speak externally. I believe in organizing and presenting digestible information.

2.  Communicate

All key stake-holders should be sharing the same set of expectations, facts, and goals. A win must be clearly defined. At this point, it’s on me as the person with direct ownership of the project to ensure that my team delivers. My personal rubric for a win is a project that communicates effectively and authentically. 

3.  Iterate

Whenever possible, designers should strive to deliver a flawless product. I like to check and test my work, and I welcome opportunities to give and receive feedback. With that being said, a desire to nail the perfect line weight or border radius is not something that should ever prevent something good from shipping as soon as possible. We should aim to improve user experiences and offer better communication to users, fans, and clients as efficiently as possible. There’s no harm in iterating later if everyone agrees that the orange just has to be “orange-ier.”
Design is powerful.

That's not always a good thing. Effective design can dramatically change people's perceptions, feelings, beliefs, and actions. I believe that I—as a designer—am the last line of defense for a product. It is critically important for me to operate ethically, fairly, and in constant pursuit of harm-reduction.
It isn't design if it isn't thoughtful.

Every decision should be considered.
Read this one closely.

This is a huge responsibility as a designer. As the person in almost any given project most directly influencing how people navigate and perceive information, I have one chance to create the right priorities. Hierarchy and communication are inextricably linked; this means I have an ethical responsibility to make sure information is prioritized in a way that communicates most effectively. Maybe you skimmed some of my other beliefs, but perhaps you read this one a bit closer because of the headline. That's my job. In all opportunities.