My approach to design varies from project to project, but there are three distinct phases that seem to almost always show up.
1. Investigate
I start a project by reading (or creating) the brief, researching, and aligning expectations. At the end of the investigation phase, it is important for a Creative Director to be able to communicate well internally, and shape how the project is going to speak externally. I believe in organizing and presenting digestible information.
2. Communicate
All key stake-holders should be sharing the same set of expectations, facts, and goals. A win must be clearly defined. At this point, it’s on me as the person with direct ownership of the project to ensure that my team delivers. My personal rubric for a win is a project that communicates effectively and authentically.
3. Iterate
Whenever possible, designers should strive to deliver a flawless product. I like to check and test my work, and I welcome opportunities to give and receive feedback. With that being said, a desire to nail the perfect line weight or border radius is not something that should ever prevent something good from shipping as soon as possible. We should aim to improve user experiences and offer better communication to users, fans, and clients as efficiently as possible. There’s no harm in iterating later if everyone agrees that the orange just has to be “orange-ier.”